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AI Insights · Timothy · July 2021

Top 5 Military Games on Android in New Zealand: Q2 2021 Performance

Discover the performance trends of the top 5 military games on Android in New Zealand for Q2 2021, including revenue, downloads, and active users.

Top 5 Military Games on Android in New Zealand: Q2 2021 Performance

The second quarter of 2021 saw interesting trends in the performance of the top 5 military games on the Android platform in New Zealand. Here's a closer look at how each game fared in terms of weekly revenue, downloads, and active users.

Call of Duty: Mobile Season 8 exhibited a robust performance in Q2 2021. Weekly revenue peaked at approximately $14.3K in mid-April, while weekly downloads reached a high of 1.4K around the same period. However, the game experienced a gradual decline in active users from 30.9K at the beginning of the quarter to 26.3K by the end of June.

Top War: Battle Game also showed notable trends. The game’s weekly revenue reached a peak of about $8.6K in late April. Downloads saw a significant spike to 1.1K in mid-April, and active users increased to 4.2K during the same timeframe. Despite these peaks, there was a general decline towards the end of the quarter, with active users falling to 3.3K.

Warpath: Ace Shooter experienced fluctuations throughout the quarter. Weekly revenue peaked at around $3.3K in late March but saw a decline to approximately $2K by the end of June. Downloads plummeted from 1.2K in late March to just over 100 by the quarter's end, while active users dropped from 3.1K to 1.4K.

TOY WARS showed a significant revenue increase during the quarter, peaking at around $1.2K in late May. However, downloads were inconsistent, with a high of 1.4K in mid-April but dropping to just 37 by the end of June. Active users followed a similar trend, starting at 1.2K in early April and ending the quarter at 319.

Lastly, Gunship Battle Total Warfare had a modest performance. Weekly revenue peaked at approximately $846 in late April, while downloads reached a high of 185 in late March. Active users showed some volatility, initially at 573 and closing the quarter at 400.

These insights are derived from Sensor Tower data, offering a detailed view of the mobile gaming landscape. For more in-depth analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021